Hi, I'm Kevin

Game Producer & Business Economist (Bank) | Bridging Finance, PM & Production | Game Production & Management Student (B.A.)

Recent Projects:

FLOAT - A MIXED REALITY EXPERIENCE

Award-winning mixed reality hand-tracking puzzle for prosthetic research

MERCURY

The world's first purely hand-tracking-based mecha brawler for VR

UMBRA

Award-winning top-down sci-fi horror game


About Me:

Hi, I'm Kevin,I'm a game producer from Neu-Ulm/ Germany with a business background and a passion for games. After completing my apprenticeship as a banker and further training in business administration, I worked for several years in the financial sector and administration, including in Australia and New Zealand.Today, I'm studying Game Production & Management in Neu-Ulm, where I combine structure with creativity.My goal: to push projects to the limit, create clear processes, and give games maximum visibility and impact.


Contact Me:


© 2025 by Kevin Bruno. All right reserved.

FLOAT - A MIXED REALITY EXPERIENCE

Video

Scope:
6 months | 6 team members
Plattform:
Meta Quest 2, Pro and 3/ 3S
Role:
Game Producer, Game Design and Sound Design


"As the Producer and Vision Keeper of FLOAT – A Mixed Reality Experience, I led a six-person interdisciplinary team and was responsible for project organization, production planning, and communication. I guided the team from the early prototype stage to the release on the Meta Horizon Store, ensuring a smooth workflow and clear milestones throughout development.Beyond my production duties, I contributed to game design and handled the entire sound design of the project. I also managed all aspects of marketing, including social media, trailer production, and public relations, helping to shape FLOAT’s external presence from an early stage.Under my direction, FLOAT won the VARJO Student Contest for Outstanding XR Projects and the Best Student Game Festival Award in the category "Meaningful Game", was accepted into the Meta Start Program, and received multiple award nominations. I organized appearances at Gamescom 2025, the GermanDevDays 2025, Play! Con 2025, and Next Reality Festival 2025, coordinated studio visits and industry networking events like Hackerkiste 2025, and presented the project at Science Slams, companies like Bosch Rexroth, and various academic events."


Milestones and Achievements:- Exhibitor: Gamescom 2025 | Bussines Area 🔗
- Exhibitor: Gamescom 2025 | Indie Area 🔗
- Exhibitor: GermanDevDays 2025 🔗
- Exhibitor: Play! Con 2025 🔗
- Exhibitor: Hackerkiste Augsburg 2025
- Exhibitor: Next Reality Festival 2025 🔗
- Exhibitor: German Multimedia Prize mb21
- Exhibitor: TINCON 2025
- Winner: Varjo Academic Campaign 🔗
- Winner: HNU Werkschau | Best Game-Award
- Winner: Best Student Games Award | Meaningful Game 🔗
- Winner: German Multimedia Prize mb21 2025 | Main Award 🔗
- Nominee: XRC25 | Young Talent 🔗
- Nominee: XRC25 | Community Award 🔗
- Member: Meta Horizon Start Community

MERCURY

Video

Scope:
in development | 6 team members
Plattform:
Meta Quest 3 & 3S
Role:
Game Producer, Game Design and Sound Design


"As the producer of Mercury, I led our six-person team throughout the five-week development period, ensuring that the project stayed on track and that our vision remained consistent. In addition to managing the team, I contributed directly to the game design, shaping core mechanics and gameplay systems. I was also fully responsible for the complete sound design, creating and integrating all audio elements to enhance the immersive experience. On top of that, I handled the editing of the game trailer and managed all aspects of promotion, including preparing the submission for the Meta Horizon Start Developer Competition. While the game is still under development, my work ensured that the prototype was presentation-ready and showcased the potential of our VR hand-gesture control system."


Milestones and Achievements:- Participant: Meta Horizon Start Developer Competition 🔗

UMBRA

Video

Scope:
48h Game Jam | 2 weeks of further development | 4 team members
Plattform:
PC
Role:
Project Manager, Game Design, Artist and Sound Design


"I took on the majority of the project management and coordinated our four-person team throughout the entire development period. In addition to visionkeeping, I was heavily involved in game design, creation in Art Assets and was responsible for the entire sound design. I also handled the trailer editing and promotion/trade fair afterward."


Milestones and Achievements:- Exhibitor: HNU Werkschau
- Exhibitor: Game Connect 2025 - Bayern meets Hessen 🔗
- Winner: 1. HNU Game Jam 🔗
- Winner: HNU Werkschau | Best Sound